|
Post by Otaku on Apr 22, 2008 8:47:15 GMT 8
I've been thinking about making a Tetris game and I want to hear your comments about the idea. I was thinking if I made various Tetris shapes (this would be the hard part), I could play this game in class. Here's my idea:
1. I would split the class into two groups. 2. One group is the Tetris player and the other group is the computer. I'm thinking I would need a HUGE set of questions ready for the students that ranged from difficult to easy, NOT easy to difficult. The Tetris player upon answering a question could decide to move the block left, right, down, spin right or spin left. The computer team upon answering a question simply moves the Tetris block downward. These questions would be from D to E to simulate a 'level-up' and to get the block moving faster in a downward motion.
Thought? Suggestions? Problem areas?
|
|
yopparaisaru
Englipedia Fana
I drink copious amounts of fire and piss excellence
Posts: 312
|
Post by yopparaisaru on Apr 22, 2008 9:32:51 GMT 8
It sounds like it would be a lot of fun, if you could explain it to a class. Also it would have to be one hell of a genki class. Would you be making the tetris pieces to put on the board, or would you be trying to make bigger pieces to dress the kids to do it? I could only imagine having the pieces on the board as there's not enough kids to play tetris with them...for very long anyway.
Also how would handle the completed line thing, especially when many pieces aren't exactly desgined to break apart evenly? It would be pretty bland wif the only game pieces were the 4 block straight line... Also how would you determine the order of who gets to ask questions. Since your splitting the class in half i take it, 1 team of players and 1 computer, within these teams would the question be posed to all of them at once, or just 1 at a time. If thats the case it might just be better to pose the question to both teams at once (this might cut down on the amount of questions you would need to make (you'd still need a lot though)) that way the first group to answer decides the course of the block. I guess the players win if they make a line, and the computer team wins if they force the blocks above the dead-line or something like that. (just like in real tetris) That way you could screw up a bunch of times but still not necessarily lose hope.
I think ultimately this would have to be a full period game. I'm just trying to think of how long it would take to explain the rules, especially if no one is familiar with tetris. These kids may be too young to remember the glories of that game...I don't know how popular it is in Japan, but I do know some JHS kids in the states who've never played tetris yet still call themselves gamers. (it was a sad day for me)
I guess thats all I have right now, goodluck on it though sounds like a good time if you can pull it off.
|
|
|
Post by Otaku on Apr 22, 2008 9:53:54 GMT 8
The pieces would be make to put on the board. I had never thought about the pieces once a solid line is formed. In the real Tetris game, the line disappears, but that would almost be impossible for this game. Maybe, the lines would stay and each solid line is 5 points? The advantage to keeping the lines is that the Tetris player team would screw up faster, which would then reverse the two team; The Tetris player team would become the computer team.
As for the questions, I'm thinking the teams would line up in a line and only the student at the front of the line could answer. This game would be designed for smaller classes but some slight changes would make it okay for bigger classes, too. For example, you could run multiple Tetris player teams and computer teams, either on the same board or side-by-side...kinda like a head-to-head. If one student gets stuck on a question, if they can't answer, they simply go to the back of the line after a set time...maybe if the other team answers three questions.
This game would definitely be a full-period game, which most of the games I design are meant for.
I'm not too worried about the actual Tetris game being known because most students I talk to know the game or some other game like it.
More trouble-shooting problems?
|
|
|
Post by regi2 on Apr 23, 2008 13:16:55 GMT 8
A great idea; how about making it a group activity with two players to a side so that kids get more chances to speak?
|
|
|
Post by Otaku on Apr 23, 2008 14:12:50 GMT 8
Regi,
Thats a great idea for bigger class. Allowing two people from each team to speak would cut the lines in half. Sweet idea!
Keep the ideas flowing!
|
|